Released: Mar 2012
Usual Price: £3.99
Hours Played: 2
Controller Compatible: No
Rating: N/A

Levels in Bumbledore consists of one screen and begins with your avatar, a cartoon-like anthropomorphic bee, standing on the far left outside his tower. To his right there is an assortment of bugs which appear in formations of about 1 to 5 large units. Your job is to prevent these critters arriving at your tower. To begin, you drag a line from your hero's staff towards the bugs then release it and watch as a fireball emanates from your staff zapping and destroying them. Later, a variety of god-like weapons are added to your arsenal such as fireballs from the clouds or ninja-like blades that slice up from the ground.

DESIGN & PROGRESS
Menus are distinctly app-like but intuitive and easy to navigate. In line with the bee theme, information is presented hexagonally and divided into three themed worlds with 32 levels in each. These are divided into two pages of 16 each but you need to acquire a certain amount of golden hexagons to unlock the last 3 levels on each page. You get awarded 1 to 3 golden hexagons depending on efficiency. There is also a high-score for hardcore players who wish to go back to improve their score.
CONCLUSION
The game combines tower defense and shoot 'em up elements but with so many cracking tower defense games and a huge
choice of satisfying shooters out there, I can't fathom why anyone
would want to bumble through Bumbledore. It may keep a child quiet for the odd half hour but not a game you'll want to invest much time into, especially on the PC.
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