Developer: ACE Team
Category: Miscellaneous
Released: Sep 2011
Usual Price: £6.99
Hours Played: 2
Controller Compatible: Yes
Rating: 0 Stars
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The thing is, Rock of Ages just looks like it should be a really good game. The Monty-Pythonesque art-style, done in the cardboard cut-out / Terry Gilliam mould, gives it a classy and sophisticated edge - especially with the rich historical references - and the USP is also promising; it's just that the actual gameplay doesn't quite tick the boxes.
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Menus, Progress & Stats
Cardboard cut-out historical figures from throughout European history shuffle onto the scene at the title-page. As they huddle around a huge rock, you'll get a list of options that will show a leaderboard, allow you to change the art-style of your rock, give you help and options and let you dive in - and, of course, let you exit the game. Single Player leads you to four modes, including a story mode which you'll need to do to unlock the slopes in the other modes. The level-select screen in the story mode lets you move an avatar around a crude map that link locations along a dotted path. Locations represent slopes and each gets unlocked as you complete previous slopes in the story.
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Gameplay
Story mode is what you'll encounter at first with the first two being tutorial in design. Initially, you control a huge rock and simply steer it down a winding slope in order to crash into a door with the greatest force possible. You need to exert the greatest force possible on this door because another opponent is doing exactly the same thing to your door and you need to crack theirs open first. Between each run, you go to an overhead view and place obstacles on your slope with money earnt (from crashing into things in the previous run) to make life difficult for your opponent. You may also upgrade your rock into a more powerful one like attaching huge iron straps to it or making it like a fireball.
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Conclusion
With so much fanfare and polish helped largely by the classy art-design, I'm afraid the game is a massive triumph of presentation over its rather bland and unexciting gameplay design. As gameplay usually trumps everything else, I have to say that had it been the other way around I may have gotten into the game with more enthusiasm. Yes, it's beautiful to look at; yes, I loved the references to the Gods and the heroes of Greek mythology; yes, I laughed out loud at some of the humourous cut-scenes... but with loads more absorbing racing games out there, Rock of Ages will not be a game I'll rush back into.
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